(Disclaimer: This is a synopsis of the last session we had with our Nephilim RPG group, to give some context to the other posts. Don´t worry, some non-RPG, non-Nephilim stuff will come up soon. I also might write a quick summary of chapter 1, which was the opening session.)
Chapter 2: Allies
Sunday, 9th day of the month of April, 2017 AD
Visiting the Dojo
On Yxdri´s Advice, the protagonists visit The Dojo, a high-class martial arts establishment, where they meet with the brothers, Eresh Szat and Eresh Khan, of the Justice Arcanum.
They learn that this is still not their final destination, and that they will have to swear a magical oath in order to meet with Skaro. They do so, in the Hall Of Justice, which is a hidden, cathedral-like underground structure, situated directly under the Dojo.
The oath is a spell of Ritual Magic, which Eresh Szat teaches to all members of the group. It requires them to swear upon their blood and the elements, to not harm each other or Skaro for the next eleven years.
Failure to do so promises a dire punishment.
While Sil’Faron peruses the library in the hall, Eresh Khan challenges Sha Naqba Imuru and the others to a practice duel.
They return to the Dojo, where Kek proceeds to demolish Eresh Khan as well as his two newfound friends Sha Naqba Imuru and Finistur, to the amazement of Gealach and an increasing crowd of onlookers.
The oath being sworn, nothing stops them from meeting Skaro anymore; Eresh Szat brings them to her tower, which is apparently a skyscraper in the middle of Berlin. The group is told that they are being expected, and enter an elevator.
As they exit the lift, they are surrounded by impenetrable clouds of white smoke, and the being known as Skaro, the mistress of the white tower reveals itself to be a lithe, elderly woman; an Angel Nephilim of the Wheel of Fate Arcanum.
Three of our heroes learn that Skaro has put events in motion to awaken them from stasis, culminating in their arrival here.
She immediately hands over Gealach´s stasis, a gold bracelet inlaid with saphires, as a token of good will.
Finistur and Kek were not expected, but are not unwelcome, they are offered to join the effort, if they so desire.
The Angel reveals to the group that she wants them to construct a Golem for her, and have it be at a certain place at a certain time, more than a year ahead.
Specifically, Sil’Faron is to acquire the magical formulae required to make a Golem, Sha Naqba Imuru is tasked with the physical construction of the Golem, and finally, Gealach should perform the necessary rituals to infuse it with life.
She offers them this as a form of deal, where she helps them with their goals, whatever they may be, while they help her tread the Golden Path toward Agartha (which she offers no specifics about).
It is also implied that by freeing them from stasis, the three of them are in her debt.
The topic of Sil’Faron´s stasis comes up as well; Skaro assumes that it still resides within the Pergamon museum, where she had it placed. The Templars must have simply missed it.
While this conversation took place, Sil’Faron dispelled the magical fog, only to reveal to the group that, apparently, they are on the roof of the skyscraper… but the landscape below does not look like Berlin… in fact, there is not even a city.
They also find a large number of chess boards, one of them apparently new, with representations of them placed upon an empty board.
Sha Naqba Imuru finally gets some insight onto the identity of Harvey Reeves, a tinkerer of the Chariot Arcanum, who aided Skaro in freeing the group from their stasis; He receives a business card and the name of the hotel Harvey resides in.
Stepping back into the real world
As they return from the tower, a great deal of revelation heaped upon, and a grand task ahead of them, they part ways for the moment.
The following night, Finistur has a dream, featuring memories of her former life as Ferdinand, a 9th century knight, particularly a night in which she aided the Tower Arcanum in rescuing a group of Nephilim from a secret society.
However, mixed in with the memories is the recurring image of a black cat, gazing at her with a green and blue eye…